Adrian Sol
Daily Stormer
May 28, 2018
So I guess all games will be battle royale shooters from now on.
In the best of worlds, the games which have the best mechanics, story and gameplay would make the most money, thus encouraging all developers to adopt ethical business practices and make the best product they can.
Unfortunately, we don’t live in the best of worlds. We lived in a kiked out hellscape.
So instead of good games triumphing, you have derivative multiplayer shooters making boatloads of money by selling 12-year-olds virtual pants for their avatars.
And yes, I can blame the Jews for that.
Jews are generally behind everything bad that happens in video games, so i’ll just assume they’re behind this as well.
Epic Games’ Fortnite generated $296 million in the month of April across mobile, console, and PC platforms, according to digital game sales tracker SuperData Research. That amount is more than double what the game generated in the month of February, when it earned $126 million and surpassed Playerunknown’s Battlegrounds in monthly sales for the first time.
That $300 million? That’s basically free money.
Epic initially developed Fortnite as a cooperative online shooter, and sold over a million copies of that. So they had presumably already covered their development costs.
It was about shooting zombies or something.
It was only after the success of PUBG that they decided to make a new game mode, Battle Royale, reusing the engine and assets from the original game. This took a small development team only two months to produce.
The big difference between the games, and what really makes Fortnite shine, is Epic’s free-to-play model, which gets the title into as many players’ hands as possible and recoups the money, and then some, by way of in-game purchases. Epic sells players cosmetic items that do not affect gameplay, including goofy and topical character costumes and in-game dance moves purely for vanity purposes. It also sells a season subscription called the Battle Pass for around $10. Still, the company sells these items at such an alarming quantity that Fortnite made more money in April than Avengers: Infinity War did on its opening weekend later that same month.
Yes, all that money… for digital costumes.
The thing is that all these companies are seeing the pattern. Games like Fortnite and Overwatch make unfathomable amounts of money by through the sale of cosmetics, even though the games are relatively cheap to produce – as multiplayer shooters generally are.
Moreover, the revenue stream continues to flow long after the initial release, stabilizing the company’s financial situation.
So we might be approaching the point where large publishers simply refuse to put out anything but these types of multiplayer games. After all, if you can make 300 million dollars a month on a low effort recycling of a previous game, why ever do anything else?