Adrian Sol
Daily Stormer
August 30, 2017
So now you can makes faces at the people you troll.
This is actually a pretty interesting step forward in information technology, even though it’s only being used for a game at this point. But we need some kind of working alternative to doing video chats.
Video streaming is a disaster. It always lags and stutters, the video invariably looks grainy and low-res, and you have to have freaking studio lighting in your room to try an make it halfway decent.
Having systems where only your facial expression data is sent over the wires and a high-definition 3D model of your face is rendered on the other end would be way more efficient than sending full-motion video, and it would look better, ultimately.
Cloud Imperium Games announced that it adopted Faceware Technologies’ real-time, player-driven facial animation technology to bring your real facial expressions and movements into Star Citizen to add a new level of immersion and realism to the game.
Faceware’s facial animation motion capture solution is widely used in the video game development industry for capturing facial animation for scripted NPC characters, but the company wants to extend that capability to offer more realism in player-to-player interactions. Faceware recently released the Faceware LiveSKD, which allows developers to enable real-time, player-driven facial animations in their player avatars.
Actually, I desperately do.
Cloud Imperium Games is the first developer to announce that it’s leveraging the technology for a game.
“This is the first time any game has used this kind of technology to detect and stream the facial movements of players in real-time, and I believe it’s a revolutionary step in gaming,” said Chris Roberts, chairman, and CEO of Cloud Imperium Games. “For the first time, we’ll be able to deliver the full range of human emotion, not just voice. Our players’ facial expressions will be translated onto their avatars’ face. Combine that with a player’s voice correctly positioned in the virtual world, and you have the most lifelike player-to-player communication ever.”
The technology will allow fat women to pretend to be Black men. Progress!
I’m thinking this technology could be coupled with “augmented reality” goggles soon enough in order to create full 3d representations of people in our environment, with realistic faces and expressions, combined with real-time voice chat.
Kind of like this, but with better acting and plot.