TRIGGERED: Swedist Developers of Anti-Nazi Wolfenstein Series Whine About Rising IRL Nazism

Adrian Sol
Daily Stormer
August 29, 2017

Leaked image from the Stormer’s killer robot development lab, Ukraine.

The latest anti-White propaganda game in development, Wolfeinstein 2, is all about brutally killing “evil Nazis.”

As you would expect, the “brains” behind it aren’t deep political thinkers, but just confused normies reflexively serving the Jew’s agenda to wipe out the White race, one Nazi at a time.

They’re now apparently freaked out by the “parallels” between their fictional Nazi-killing game and the current political situation in America.

Games Radar:

Wolfenstein 2: The New Colossus is a game that shows what America would look like under Nazi conquest and ideology. It’s not a new concept for alternate reality fiction (author Philip K. Dick laid out a similar vision way back in 1962 with The Man in the High Castle, now an Amazon Prime Video series) but I don’t think it was ever supposed to feel quite this relevant, either.

It would probably look pretty badass, tbh.

“Well, it’s weird. It is pretty weird,” Wolfenstein 2 creative director Jens Matthies admits when I ask him about how it feels to work on the game as neo-Nazis and associated groups emerge from obscurity in America, pushing Hitler’s genocidal ideals as worthy of consideration in mainstream politics. “It’s not really something I would have expected, that’s for sure.”

Playing through a demo of Wolfenstein 2 at QuakeCon, I heard an upstanding US citizen enthuse about ethnonationalism to a Wehrmacht kommandant, and I read through an old article about a newspaper editor who was executed for not toeing the Nazi administration line. Still, Matthies says it’s “not necessarily a commentary on current events” and players are free to shoot-and-stab their way through the game without ever stopping to analyze the underlying political message.

Right. That’s just what the kikes want people to do. Just shoot and stab Nazis without processing the political significance of the act.

Because who’d want to live in a world like this:

If you could instead live in a world like this:

“But on the other hand I think those themes are timeless,” Matthies continues after a quiet moment. “So I think there’s always gonna be relevance to it. If you make fiction that involves Nazi ideology, it’s always interesting because everyone is susceptible to it [editor’s note: not the people being threatened with genocide, obviously, but the ideology’s intended audience]. Everyone is susceptible to be enchanted by some sort of apocalyptic movement or whatever.

Interesting that the editor felt the need to interrupt this guy’s interview in order to reassure the reader that only Whites can be evil racists.

Are editors supposed to even do that? How the hell would the editor know what the interviewee was meaning to say?

Whatever the case, it’s about time to start boycotting these horrible anti-White games. There’s thousands of games released every year, and I’m sure more worthy games deserve your hard-earned shekels.

I hear Darkwood is pretty good.