Anti-Feminist “Hatred” Mass-Murder Simulation Game Pulled from Steam, Then Put Back

Andrew Anglin
Daily Stormer
December 18, 2014

This video is graphic.

So, some Polish guys who run a company called “Destructive Creations” took the Unreal engine and made this game called “Hatred,” which is a mass-murder simulation.  The main character describes himself as on a “genocide crusade” because he hates the world.

The game was pulled from the game market place of Steam, before being put back up and an official apology being issued by Valve (note here: the game won’t actually be released until next year, and was on Steam Greenlight, a place where people vote for games they want to see on Steam in the future).

The Chief of Valve, Gabe Newell himself emailed Jaroslaw Zielinski, the CEO of Destructive Creations, writing:

Hi Jaroslaw. Yesterday I heard that we were taking Hatred down from Greenlight. Since I wasn’t up to speed, I asked around internally to find out why we had done that.

It turns out that it wasn’t a good decision, and we’ll be putting Hatred back up. My apologies to you and your team.

For those unfamiliar with video games, these days you can make one for pretty cheap, as you simply buy a proprietary license to use an “engine,” which then allows you to build a professional-style game with relatively little manpower.

The Destructive Creations team.
The Destructive Creations team.
New promotional ad.
New promotional banner.  The publicity surrounding the takedown and the Gabe apology is going to make Hatred a #1 release.

Though the game is clearly a gimmick, designed to draw publicity to itself by being wacky and outrageous, woooooo, the developer has claimed it is also a political statement against political correctness… or whatever.

Though I get that this is meant as a ridiculous mockery, the idea that these games don’t affect people – at least some people – in negative ways psychologically is stupid, and the libertarian argument of “well if you play this game and go out and murder people that’s your own problem” just doesn’t make much sense to me.

Surely, adults could figure out a way to balance out free speech and the right to artistic expression with mass-murder simulations. I guess.

Funnily and perhaps regrettably (or perhaps not, I honestly don’t know) this game has become a rallying point of the Gamergate crowd, or at least part of that crowd, for reason I don’t exactly understand beyond the fact that a mass-murder simulation game would clearly piss off feminists, especially when you see these scenes where dude chases down women and shoots them in the head while they beg for their lives.

 Anita Sarkeesian weeps.
Anita Sarkeesian weeps.
Fans of the unreleased game has asked that  Anita Sarkeesian be included as an NPC.
Fans of the unreleased game have asked that Anita Sarkeesian be included as an NPC.

Maybe “haha, look at this bitches, a mass-murder simulation is #1 while Depression Quest has still only been played by people who got blowjobs in exchange for agreeing to play it” is making some relevant metapolitical anti-feminist point.

Or maybe it isn’t a particularly relevant point, but is worthwhile simply because it is funny that you could make a mass-murder simulation #1 in the midst of feminist saying people want video games about feelings.

Does either of those things outweigh the obvious negative effects of a bunch of people who may not be totally stable emotionally playing a mass-murder simulation?

What are your feelings on this matter, dear reader?

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